Fresh Grove

UX Research

Inclusive Design

AgriTech

Fresh Grove is a UX project focused on creating a simple, human-centered digital platform that helps small-scale farmers in India sell directly to local consumers. Grounded in deep contextual research, the project identifies core barriers—middlemen dependency, low digital literacy, pricing anxiety, and lack of trust—and translates them into meaningful design interventions like voice-first navigation, multilingual support, localised dashboards, and storytelling-driven farm profiles.

Year

2025

Services

Field Research & Contextual Inquiry Affinity Mapping Persona Development Usability Testing Voice-First & Localisation Strategy Information Architecture Design Systems

Story

Small-scale farmers in India face systemic challenges in accessing fair markets. Despite digital transformation in other sectors, most rural farmers still rely on middlemen due to barriers like language, usability, and lack of visibility. This project, conducted as part of the Design Thinking Theory and Practice module at Kingston University, explores how technology can be reimagined with empathy, simplicity, and community embedded in its core.

Problem

How might we design a digital platform that gives small farmers control over their identity, pricing, and customer relationships—without overwhelming them with technology?


Story

Research & Insights

🔹 Digital Exclusion: Many farmers have smartphones but don’t engage with complex apps due to literacy, fear, or language barriers.

🔹 Trust is Local: Buyers often prefer vendors they know. Familiarity breeds loyalty—apps need to preserve this.

🔹 Middlemen Control Pricing: Farmers feel powerless in price negotiation and want visibility + autonomy.

🔹 Stories Build Trust: A farmer’s background, farm methods, and crop journey can foster consumer confidence.

🔹 One Tap = Ideal: Farmers prefer fewer steps, less reading, and more visual/voice-based prompts.

🔹 Modular Use: Different farmers need different feature depths based on experience, crops, or scale.

Story

Design Process

  1. Empathize: Conducted contextual interviews, developed personas (Gopal, Rahul, Anjali)

  2. Define: Identified opportunity areas using insights and pain points

  3. Ideate: Sketched and co-created solution directions with low-fi paper flows

  4. Prototype: Created mid-fi wireframes and interface screens focused on localisation and simplicity

  5. Test: Conducted usability testing with key flows like storytelling, order dashboard, and navigation

This structured yet flexible approach helped us stay anchored to real human needs while iterating meaningfully.


Story

Key Solutions & Features

Voice-First Access — Interface supports Kannada/Tamil with speech-based actions

Farm Profiles — A mix of bio, photos, and story cards builds digital trust

Radar-Based Discovery — Customers find nearby farmers within a custom radius

Delivery Flexibility — Farmer can self-deliver, allow pickup, or assign to third-party

Multilingual UI — All core screens accessible in local languages

Action-Centric Dashboard — Quick prompts for “Harvest Now”, “Check Orders”, “Today’s Sales”

Verified Badges & Ratings — Establish buyer confidence with transparency

Lightweight Design System — Built for low bandwidth, offline caching, and rural connectivity

Story

Impact & Reflections

This project was a reminder that good design isn’t about sophistication—it’s about relevance. Fresh Grove challenged the assumption that “digital = progress” and asked instead: What if digital could feel like home? It taught me to listen better, localise deeply, and design with presence—not just persona.

Fresh Grove

UX Research

Inclusive Design

AgriTech

Fresh Grove is a UX project focused on creating a simple, human-centered digital platform that helps small-scale farmers in India sell directly to local consumers. Grounded in deep contextual research, the project identifies core barriers—middlemen dependency, low digital literacy, pricing anxiety, and lack of trust—and translates them into meaningful design interventions like voice-first navigation, multilingual support, localised dashboards, and storytelling-driven farm profiles.

Year

2025

Services

Field Research & Contextual Inquiry Affinity Mapping Persona Development Usability Testing Voice-First & Localisation Strategy Information Architecture Design Systems

Story

Small-scale farmers in India face systemic challenges in accessing fair markets. Despite digital transformation in other sectors, most rural farmers still rely on middlemen due to barriers like language, usability, and lack of visibility. This project, conducted as part of the Design Thinking Theory and Practice module at Kingston University, explores how technology can be reimagined with empathy, simplicity, and community embedded in its core.

Problem

How might we design a digital platform that gives small farmers control over their identity, pricing, and customer relationships—without overwhelming them with technology?


Story

Research & Insights

🔹 Digital Exclusion: Many farmers have smartphones but don’t engage with complex apps due to literacy, fear, or language barriers.

🔹 Trust is Local: Buyers often prefer vendors they know. Familiarity breeds loyalty—apps need to preserve this.

🔹 Middlemen Control Pricing: Farmers feel powerless in price negotiation and want visibility + autonomy.

🔹 Stories Build Trust: A farmer’s background, farm methods, and crop journey can foster consumer confidence.

🔹 One Tap = Ideal: Farmers prefer fewer steps, less reading, and more visual/voice-based prompts.

🔹 Modular Use: Different farmers need different feature depths based on experience, crops, or scale.

Story

Design Process

  1. Empathize: Conducted contextual interviews, developed personas (Gopal, Rahul, Anjali)

  2. Define: Identified opportunity areas using insights and pain points

  3. Ideate: Sketched and co-created solution directions with low-fi paper flows

  4. Prototype: Created mid-fi wireframes and interface screens focused on localisation and simplicity

  5. Test: Conducted usability testing with key flows like storytelling, order dashboard, and navigation

This structured yet flexible approach helped us stay anchored to real human needs while iterating meaningfully.


Story

Key Solutions & Features

Voice-First Access — Interface supports Kannada/Tamil with speech-based actions

Farm Profiles — A mix of bio, photos, and story cards builds digital trust

Radar-Based Discovery — Customers find nearby farmers within a custom radius

Delivery Flexibility — Farmer can self-deliver, allow pickup, or assign to third-party

Multilingual UI — All core screens accessible in local languages

Action-Centric Dashboard — Quick prompts for “Harvest Now”, “Check Orders”, “Today’s Sales”

Verified Badges & Ratings — Establish buyer confidence with transparency

Lightweight Design System — Built for low bandwidth, offline caching, and rural connectivity

Story

Impact & Reflections

This project was a reminder that good design isn’t about sophistication—it’s about relevance. Fresh Grove challenged the assumption that “digital = progress” and asked instead: What if digital could feel like home? It taught me to listen better, localise deeply, and design with presence—not just persona.